This increases their fleet maintenance significantly and it's recommended to move all currently unused ships into the reserve to help boost the economy in the early phases of the game. In addition to the usual starting fleets, Hivers start with two gate fleets consisting of 1 CnC cruiser, 2 supply cruisers, 2 armor cruisers and 2 gate ships each. Construction ships have 20% more construction points.Initial Colonization Climate Hazard 700. From game start this translates to up to 10 light years apart instead of 8.
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